My first published game is QUIRKY, a quiz-style family game licensed to Cheatwell Games in the UK and, in process, to Goliath Games in the USA, Canada and Australia - this latter version may be marketed under the name KWIRKY but I'll keep you posted on that.
Possibly the best way to describe the game to you is to quote from the copy that I wrote for the bottom of the box:
Quirky is the fast-moving, quick-thinking, fun, question and answer, bluff and banter game for family and friends. Nothing like your conventional fact-based quiz - in this game you decide the answers!
Answer against the clock and, if you don't know, try to convince others that you do! Younger players compete on equal terms - quick wit and cheeky confidence are what you need in this game where all the answers are up for grabs!
*For family and friends aged 10 years to adult
*Game time recommendation 30 minutes, but you can decide that too.
288 Quirky Cards (1152 questions), Quirky Die, Sand Timer, Rules.
I guess the game's USP is the fact that it's the players who decide whether the answers are correct, and can challenge those that they think are not. Many of the answers can change depending on who is playing, where you are, sometimes even where you are in the room. The idea is to try and win as many cards as you can, either by answering a question on them unchallenged, or by stealing cards from others by successful challenges. The winner is quite simply the player who has collected most cards by end of the game.
The game did not start out at all as it looked in the final product, but as a much more elaborate questions-combined-with-coin-rolling game called HEADS YOU WIN. I developed a prototype with the help of my design friends at IGNIFI and, if I say so myself, we came up with a pretty swish product.
The problem was I couldn't persuade any of the games companies to take it on because it was just too damned expensive to produce. However, when I demonstrated the game to Cheatwell at Distoy 2016 they loved it, and immediately saw that the unique quality of the game came from the questions. Co-owner Rob Eatwell and his Product Director Paul Laing told me they would be interested in a cheaper-to-make quiz box version. Happily, I had by now anticipated the objection on cost and had, right there in my pocket, a proposal for a modification of the game (then called CHALLENGE) which matched exactly what Cheatwell were looking for.
That was not just the origin of QUIRKY but of a relationship with Cheatwell that has already seen me collaborate with them on a number of their products, developing ideas and questions for their various trivia games (Cheatwell see themselves as 'the home of trivia'), lateral thinking games and a new game for next year, with the working title NAME EM ALL. I have also developed an 'edgy, adult' (ie rude) variation of QUIRKY which is due for release next year, working title WTF? I'll keep you posted on that one too. Plus, there are a couple of other game ideas currently in development.
By the way, I haven't given up on HEADS YOU WIN. It will eventually emerge somewhere, somehow. In the meantime, please take a look at QUIRKY (Amazon link below). It's garnering some very good reviews, and I hope you'll agree it will be a great Christmas buy for family and friends.